Documentation for Users  1.0.1
Perception Toolbox for Virtual Reality (PTVR) Manual

PTVR text features let you display text in a highly controlled manner regarding positioning in space, alignement, print size, font type and color.

Example of text placed on tangent screens (reference to the Stroop effect) - see the demo

You can manipulate all these notions easily using the Text object PTVR.Stimuli.World.Text. The Text object is composed of two elements: The text content and the bounding box of the text in which the text is displayed (called Textbox). This object is based on the TextMeshPro object in Unity.

This section contains information on the following text features:

For more information on text in general and other related concepts, see :